You can have a lot of fun with the debug/spawn menu but it can have unpredictable effects so always good to make hard saves before trying anything. It can be easy to crash the game with the debug menu so you might need to CTRL+ALT+DEL and end the task if the game freezes.Go to your CoC folder and make a shortcut of the Stalker-CoC application file to your desktop.Right click on the shortcut and select properties. In the target field it should look something like this:'C:Stalker CoCCoCCallofChernobyl1412S.T.A.L.K.E.R.
Call of ChernobylStalker-CoC.exe'Change it to this'C:Stalker CoCCoCCallofChernobyl1412S.T.A.L.K.E.R. Call of ChernobylStalker-CoC.exe' -dbgThis enables the debug menu and it should be installed already so launch a game, pause it to the main menu and hit the S key. The debug menu should appear and in the bottom left it should be Version 2.5. Earlier versions can be more difficult to use for spawning squads. If nothing happens when you pause the game and hit S it might not be installed so the easiest way to confirm this is to check this file:S.T.A.L.K.E.R.
Call of Chernobylgamedataconfigsdebugxrsdebugtools.LTXIf that file isn't there you can download the debug tools and install them.If there is a lot of text on the screen you can turn that off ingame via:Options Game Debug Hud off/on.It's useful info when modding so worth checking out and seeing how it changes when you approach an NPC. You can also see the names of all the smart terrains and spawn points on the map which can also be toggled on/off.
So I've been thinking about picking up one of the stalker games on steam. I wanted to get opinions on which one is the best to start with. Before that, though, I want to make something clear: I hate bugs. For an example, I got ME on a steam sale a while back for like 5 bucks or something. I played for a good 6ish hours but then a bug messed up my saves and set me three hours back. I uninstalled the game and didn't touch for about a year. I tried it again but then had some audio bugs.
I begrudgingly worked through them only to encounter a launch bug. After uninstalling and re-installing the game, the bug persisted so I uninstalled. That sums up all the experience I will have with ME series for probably ever. Call it childish if you will, but that's how much I hate bugs. So before saying things like, 'this one has great atmosphere but is hella buggy' consider that.Now, after that ranty preamble, which do you guys recommend the most for one trying to get into the series?
If you really detest bugs, this series may not be for you. Few are game-breaking, and most of those have been patched out; if you can overlook minor details, you should be okay- if not, look elsewhere. Clear Sky at times tried even my patience, I'd suggest sticking with Chernobyl or Pripyat.Pripyat is.
Friendlier; more conducive to new players. I don't know if I'd really call it easier, but it requires a little less adaptation of playstyle. It's also less atmospheric; the emptiness and desolation are undercut a bit by the higher population. On a first runthrough, especially if you're playing them in rapid succession, you're not likely to notice big graphical differences; the main polishing you'll see is in gameplay mechanics, and even that's not huge. The story of Pripyat shouldn't be too hard to follow even if you haven't played Chernobyl, though sequence breaking (even accidentally) is much easier (with one exception, and if you've played Chernobyl, you already know what I'm taking about).They're both good games, and well worth a look.
Bottom line, if you're only going to play one, Pripyat will get you a better game, Chernobyl will get you a better experience. I hope that helps more than I think it will.
I can't choose. SoC was the most refreshing game simply because it came first, but I think it also had a more interesting plot and by far the best climax. CoP, however, does a lot to push the series forward. The realism in terms of armour and weapons becoming less reliable over time is much more logical, and the deep upgrading system for suits and guns is really interesting. The game also has the eating and radiactive infection elements implemented better. It also has better mutant AI (as well as introducing a few new mutants), and it has more interesting side missions which also influence the outcome of events that take place much later in the game. The story missions aren't quite as interesting as SoC's, however, so the side missions are actually the main attraction for as far as I'm concerned.
I also dislike how they replaced SoC's mysterious cinematic sequences with clumsyN64-esque cutscenes for most of the game. CoP, on the other hand, is solid right out of the box and can be enjoyed perfectly without patches.Still, either game is excellent, and it depends on which games atmosphere captivates you more. SoC generally felt like a darker game driven forth by its plot, while CoP had a plot developing in the background, and encouraged players to explore much more. Yeah, I can't choose, but really both games are fantastic first person shooters that shouldn't be missed.
CoP Fantastic open world design. Much more greater variety of quests. More detailed explorable environment. Better combat and weapon customization etc. Much better artifact finding system. SoC Amazing modifications like L.U.R.K available for it. Much more memorable environments.
Much better and more memorable central narrative. Proper fully fleshed out faction areas and bases. More content. And that is about it. Personally I adore both, CoP has amazing open world design and some fantastic missions, but SoC has it's own charm, and with modifications is a new beast entirely.
The idea of fusing first-person shooter mechanics with an open world is a tantalizing one. In GSC Game World's long awaited, such an experiment in genre cooking has produced some great results. The game offers significantly more content than any other FPS out there, but struggles a little when it comes to the open world. What remains consistent throughout the experience is the compelling atmosphere.
The gnarled trees, bleak skies, and rumbling thunderstorms of The Zone grab you firmly by the ears and yank you across irradiated wastelands. In your first hours expect to be filled with an intrepid glee as you acclimate to the game world.
Stalker Shadow Of Chernobyl Map
A little while later, you'll likely realize the environment's limitations and yearn for more.Events kick off with your character, known only as the Marked One, tumbling off a death truck on the outskirts of The Zone. You soon meet up with a man named Sidorovich, who hands out your first tasks and introduces the fiction of the environment. As the journey progresses, you'll move through the game's various self-contained zones that together make up The Zone, from the relatively placid Cordon to the war-wracked Army Warehouses, Pripyat, and finally the Chernobyl Nuclear Power Plant itself, from which all things sinister seem to emanate.S.T.A.L.K.E.R.' S main story missions provide the most engaging experience, as completing the challenges sometimes bestows useful rewards, opens up new territory to explore, and advances the mysterious plot.
It turns out the Zone's NPCs aren't the best storytellers, so to more accurately understand what's happening you'll need to regularly check your PDA; the Marked One turns out to be quite the diligent note taker. Though some of the story's twists and turns are interesting, the pacing and storytelling methods could have used some refinement. Be sure to get one of the two true endings to fill in all the plot holes. The five false ones explain very little.In a strange twist, several of the main story missions take place underground or indoors, shifting the aspects of gameplay toward that of a traditional corridor shooter. If you really want to test out how S.T.A.L.K.E.R.' S open world elements work, you'll need to embark on the many side quests The Zone's NPCs offer. Sadly only a handful of them are truly interesting.
They mostly offer simple tasks such as kill a single target, wipe out a camp, or retrieve an object. The more involving ones toss you into battle with A.I.
Companions, though there are too few.The game's zones, which take a minute or two to sprint across, are separated by load times, meaning you can't pass from one end of The Zone to the other uninterrupted. Upon your first footsteps in the early areas, it's an undeniably compelling prospect to trek across the dreary fields pocked with anomaly clusters to question the inhabitants and root out secrets. Though a few side quests offer valuable rewards (one particular quest in Yantar nets you an excellent armor piece), the majority give you money and bullets, both of which can be easily obtained through other means. Large quantities of ammunition for each of the game's rifles, shotguns, and pistols are available at any major vendor. Money is never really an issue in the game, since the artifacts you find lying around The Zone's fields sell for substantial sums.
Aside from satisfying an explorer's curiosity and snatching the occasional artifact or suit of armor, the prizes for peeking around every corner in the Zone turn out to be somewhat lacking. In a full-fledged RPG, you'd be rewarded with experience for beating up random baddies, or given skill points, or granted some other way of augmenting your abilities and furthering character development. Starts out this way, as you rapidly discover more and more powerful weapons, some of which are even '+1' variations of base weapon models, but flatlines far too early. Engaging in non-essential combat is handy for picking up bandages and first aid kits, maintaining ammunition levels, and accumulating random items like bottles of precious vodka. Occasionally you'll come upon a useful artifact, and that's when exploring is most worthwhile.
If you follow the storyline for about ten hours or so, you'll find you already have some of the best weapons and armor in the game, significantly diminishing the allure of perusing the open terrain. While some may think it's unfair to criticize the game for trimming features of a genre in which it only dabbles, we couldn't ignore the persistent desire for more character customization and a stronger incentive to explore.
GOG – TORRENT – FREE DOWNLOAD – CRACKEDS.T.A.L.K.E.R.: Call of Pripyat is the direct sequel of the S.T.A.L.K.E.R.: Shadow of Chernobyl. As a Major Alexander Degtyarev you should investigate the crash of theGame OverviewWith over 2 million copies sold, the new episode of the most internationally successful S.T.A.L.K.E.R. Series seamlessly connects to the first part of the Shadow of Chernobyl. S.T.A.L.K.E.R.: Call of Pripyat takes PC gamers once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986.
Call Of Pripyat Or Shadow Of Chernobyl Free
Steam custom install location. This so-called “Zone” is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts.